NG+: Glass Cannon

General Skills: Cat School Techniques
Optional*: Strong Back, Adrenaline Burst, Battle Frenzy


Gear: Feline gear + Nilfgaardian Guardsman’s Gauntlets and Ursine weapons
Min. level requirement:
– (Standard: Level 41 + 25 Places of Power = 66 Skill Points)
– NG+: Level 30+ and 50 Places of Power available = Easily Achievable
Recommended:

  • Glyphs: Quen
    • Glyphword: Levity
  • Runestones: –
    • Runeword: Severance
  • Potions: Thunderbolt, Maribor Forest, Swallow, Tawny Owl
  • Decoctions: Ekimmara, Katakan, Succubus, Water Hag, Wraith

Summary:

After playing countless hours of Witcher 3, many of us become accustomed to different attack patterns and game mechanics. You find yourself in situations, that you are unharmed even after a boss battle or being not even close of dying during a long playing session. Well, this is a build for you!

Focusing everything on attack power and utility instead of defensive skills and gear, this build is the real Glass Cannon version of Geralt! Relive the memories of being afraid to die in any moment! Feel the power when facing your enemies just inches away of getting hit to the ground!


How it works:

  • To maximize attack power, equip…
    • Feline gear (Attack Power)
    • Nilfgaardian Guardsman’s Gauntlets (CRIT damage)
    • Ursine swords (Adrenaline and CRIT damage)
    • 3 Greater Red Mutagens buffed with Synergy skill (Attack Power)
    • Cat School Techniques (CRIT damage and DPS
      • Levity glyphword so gauntlets are counted as light gear
    • Every important Combat skill
  • Adrenaline gain is kind of low without the Ursine gear, but to compensate this build has the Ursine swords and Razor Focus accompanied by Maribor Forest
    • Adrenaline is mainly needed for Whirl and Rend
    • Optionally replace Refreshment with…
      • Adrenaline Burst, which may help to gain adrenaline faster
      • Battle Frenzy, applying interesting effect of greater critical hit chance!
  • There is no need for Resolve, Fleet Footed or any other “defensive skill” because veteran dodging is the base of this build
  • Acquired Tolerance allows the usage of potions and decoctions to further boost your damage output
  • Refreshment is the only utility skill for the sake of getting you easily to max health if you happen to get hit, but this is totally replaceable!
  • This build is the enhanced version of following original builds:
  • If you have DLC, this build works perfectly with New Moon gear too!

Pros and Cons:

+ Ultimate build for experienced gamers
+ High Risk, High Reward
+ Extremely thrilling!

– Lacks versatility of signs
– If you are not experienced, you’re going to die – A LOT

Griffin School: Maximum Intensity

General Skills: Griffin School Techniques, Adrenaline Burst


Equipment:

Gear: Griffin armor and weapons (DLC: Ofieri w/Balance)
Min. level requirement:
Level 48 + 50 Places of Power = 98 skill points (NG+)
Recommended:

  • Glyphs: Igni
    • Glyphwords: Eruption, Beguilement, Possession (Balance w/Ofieri)
  • Runestones: Veles
    • Runewords: Replenishment
  • Potions: Petri’s Philter, Tawny Owl, Swallow
  • Decoctions: Ancient Leshen, Ekhidna, Ekimmara

Summary:

This build is “The Vesemir of Griffin School”. Old and skillful character, who has mastered every sign and has learnt how to maximize his power with the help of alchemy. This is the final form of the sign builds – it can’t really get much better than this!

This build combines the features of every Sign Build meant for the first playthrough.


How it works:

  • Normally sign build would need to focus on one sign and maximize its power
    • This build offers variety by making every sign as powerful as ever!
  • The main factors of this build are the 3 skills that you should never take off…
    • Acquired Tolerance lets you use potions and decoctions
    • Synergy buffs sign intensity to insane levels (over 300%)
    • Griffin School Techniques offers both intensity and stamina boost
  • The last 9 skill slots are free to manipulate the way you wish
    • For maximum stamina regeneration, activate 5/5 skills instead of 3/3 skills
    • Igni
      • Has insane damage and is your main damage dealer
      • Also offers greater sword damage by weakening enemy armor
      • Equip the armor with Eruption while using Igni as the main sign
    • Yrden
      • Makes dodging child’s play and offers needed damage buff
      • The bane of Specters existence
      • Equip the armor with Beguilement for some craziness
    • Axii
      • Control your enemies and let them work for you
      • Equip armor with Possession to make Axii as terrifying as possible
    •  Quen
      • Your safety net and the main way of healing besides of Swallow
      • Quen Discharge offers damage output even while defending
    • Aard
      • Easy knockdowns and crowd control, nothing special here
  • The importance of your armor changes the way this build works!
    • For Griffin armor
      • Eruption when having Igni as the main sign
      • Beguilement when having Yrden as the main sign
      • Possession when having Axii as the main sign
    • For Ofieri armor
      • Balance to make this light armor to work with Griffin School Techniques
  • Activate both Ekimmara and Ekhidna decoction at the same time to having no worries about keeping you healthy
  • ALTERNATIVE:
    • If you want to have more use of your swords, enchant them with Replenishment and equip Adrenaline Burst skill. This makes quite an interesting combination while sacrificing little bit of sign intensity!

Pros and cons:

+Extremely powerful
+Versatile

-Enchanting is expensive
-Lacks sword damage


NG+: Final Stand

Final Stand Combat Final Stand Signs Final Stand Alchemy
General Skills: Cat School Techniques, Griffin School Techniques, Bear School Techniques, Focus, Rage Management & Strong Back


Equipment:

Gear: Legendary Ursine, Legendary Viper Gear or Undvik gear
Min. level requirement: 
Level 53 + 50 Places of Power = 103 skill points
Recommended:

  • Glyphs: Igni
    • Glyphwords: Levity / Balance / Heft
  • Runestones: 
    • Runewords: Severance (Invigoration / Prolongation)
  • Potions: Thunderbolt, Tawny Owl, Petri’s Philter, Blizzard, Swallow, Maribor Forest
  • Decoctions: Archgriffin, Ekhidna, Ekimmara

Summary:

This is the build that I personally use for my NG+ playthrough. It has everything that I could ask for to keep the gaming experience interesting and variable. The best part is that I can change the build for three (3) different variants depending on the situation I’m going to face without the need of respec. This is possible because of two factors:

  1. Doubled amount of skill points available on NG+ (Places of Power offer 25 skill points again + all level-up skill points)
  2. Ability to have multiple armors with different Glyphwords in your inventory or stash

One big factor in NG+ is that you already know what is coming up, so you can always change your active skills, armor and potions accordingly. This lets you feel like a true Witcher!


How it works:

This section is going to be a bit different from my standard structure. Because this build has three (3) different variants for active skills, this section is now divided in three.

1. Fast -variant / 2. Igni -variant / 3. Strong -variant
Final Stand Active Skills Fast   Final Stand Active Skills Igni      Final Stand Active Skills Strong

General information:

  • There are 5 skills that always remain in every variant
    • Resolve & Razor Focus
      • Every variant relies on adrenaline points, so these two skills are the most important skills to have
    • Acquired ToleranceRefreshment & Synergy
      • Acquired Tolerance allows the better usage of potions and decoctions
      • Refreshment is my favorite skill, allowing me to use different potions than Swallow in quick selection slots
      • Synergy just makes every build stronger and always worth one active skill slot
  • Furthermore, there is always one of the Witcher School Technique -skills active
    • These skills offer so large buffs to damage/stats that they are impossible to pass by!
  • Change your armor for every variant!
    • This requires quite a lot of crowns and crafting materials, but you should craft…
      • 2-3 Legendary Ursine armors, with Levity / Balance / (Heft) -glyphwords
      • 3 Legendary Viper armors, with Levity / Balance / Heft -glyphwords
    • Pros and Cons of…
      • Legendary Ursine gear gives greater adrenaline gain and higher damage resistance to monsters, but vulnerable to poison and lower stats…
      • Legendary Viper gear gives greater stats (especially for swords) and immunity to poison, but lacks in damage resistance and doesn’t offer adrenaline gain…
      • But even though both have weaknesses, they can be compensated with right potions and active skills!
    • Always use Nilfgaardian Guardsman Gauntlets instead of Witcher gear!
      • Adds +50% Critical hit damage bonus!!!
    • It should be totally clear, but just to be sure:
      • Use the armor w/ Levity when using Fast -variant
      • Use the armor w/ Balance when using Igni -variant
      • Use the armor w/ Heft when using Strong -variant
    • Sometimes I use Undvik armor when questing in Skellige just for aesthetics!
  • Swords are generally the same, with little differences…
    • Viper swords have higher damage output and chance to poison
    • Ursine swords have lower damage output but gives great boost to adrenaline gain
  • Final note: The builds can always be modified with the inactive skills if you find them useful for the situation you are in!
    • Delusion – for better conversation options (I have it nearly always equipped in quests including humans)
    • Deadly Precision – sometimes combined with Fast -variant
    • Strong Back -skill is one of best convenience skills to have while traveling! Replace of of your active skills with this if your inventory space is full and you just don’t feel like going to sell everything you have scavenged yet
    • Protective Coating makes you a real tank taking almost no damage at all
    • Fast Metabolism is sometimes used to stack many Decoctions before a fight to get that toxicity low enough to still use potions
    • Rage Management is sometimes used in Strong -variant if you really need to use Quen-Slash-Retreat -tactic
    • Exploding Shield, Poisoned Blades and Heightened Tolerance have rarely found use when using this build…

Fast -variant

  • Used when dealing with large groups of enemies, or when the enemy is too agile to use strong attacks
  • Whirl is the main damage dealer
    • Skills that buff damage output: Cat School Techniques, Killing Spree, Hunter Instinct and general fast attack skills
    • Use potions like Thunderbolt, Tawny Owl, Maribor Forest and Blizzard
    • The best decoction for this variant is Ekimmara decoction
  • Always remember to use right Blade Oils, because they are crucial/easy buffs to damage!
    • Fixative is used for convenience reasons – I don’t like to pause the fight just to add more oil to my blade…

Igni -variant

  • Used when facing enemies susceptible to burning, but mainly used just when wanting to mix things up and make some greater use of signs!
  • Whirl and Rend is removed to get rid off the chance of losing adrenaline points
  • Sign intensity is generally low but to compensate that use…
    • Griffin School Techniques and Focus
    • Potions like Petri’s Philter, Tawny Owl and Blizzard
    • The best decoction for this variant is Ekhidna decoction

Strong -variant

  • Used when dealing with a boss-fight or when dealing with generally slow enemies
    • Note how Killing Spree is replaced with Sunder Armor, changing the focus from multiple enemies to single one
  • Rend is your “one blow to kill them all”
    • Damage is buffed by every Strong attack skill, Hunter Instinct and Bear School Techniques
    • Further increase the damage with Thunderbolt and Maribor Forest
    • The best decoction for this variant is Archgriffin decoction
  • Stong -variant has also the option to become a tank!
    • Bear School Tecniques and Full Moon -potion to increase vitality
    • Equip Protective Coating and combine it with Ursine/Undvik gear to heighten damage resistance to insane levels

Pros and Cons:

+Variability at its highest level
+Every variant is usable
+Has nearly everything you can ask for (lacking some signs)

-Lack of signs
-Requires quite a bit of work to reach