Wolf School: Whirling Signs

General Skills: Griffin School Techniques


Equipment:

Gear: Wolven armor and weapons
Min. level requirement: Level 34 + 25 Places of Power = 59 skill points
Recommended:

  • Glyphs: Aard, Quen, (Igni)
  • Runestones: Veles, Perun, Stribog
  • Potions: Thunderbolt, Tawny Owl, Petri’s Philter, Swallow, White Honey
  • Decoctions: Ancient Leshen, Ekhidna, Katakan

Summary:

Whirl it up or knock it down! This build was created to take full advantage of Wolven gears attributes! Lovely mix of skills lets you feel like a real Witcher when both swords and signs are usable in tandem – works like a charm! The slogan for this build could be “Offense is your best defense”!


How it works:

  • Wolven Gear + Griffin School Techniques + Sign Skills
    • Faster stamina regeneration helps recovering from both Whirl and Sign usage
  • Master of crowd control
    • Whirl kills everyone coming too close
    • Aard Sweep gives time to breath between assaults
  • Use Aard to knockdown lighter opponents
    • Finish them before they get up for easy kills!
  • Use Quen as often as possible
    • Protects you while using Whirl
    • Heals Geralt while he needs time to breathe
  • Mix up possible active sign skills!
    • Use Delusion while doing quests including human interaction
    • Replace Aard Sweep with Firestream when dealing with single opponent or enemies weak to fire!
  • Use White Honey to clear toxicity after battle if you still have potions left!

Pros and Cons:

Mixing both sword and sign skills makes build very versatile and satisfying
Unique skill and gear combination prefers offensive playstyle
Quen heals you when toxicity is too high to use Swallow

– Potions aren’t as usable without alchemy investments
– Decoctions are really risky with only 100 maximum toxicity
– Wolven gear is obtainable very late in the game…


8 thoughts on “Wolf School: Whirling Signs

  1. I imagine not then, lol.

    If anyone stumbles on this I’d recomend investing some points in poisoned blades. I havent seen it yet, but I imagine the multi coat Wolven swords get is meant to work with that, With Whirl you are going to do a good bit.

    Use the extra space for heavy attack stuff if you like to better your single target when you need it. And/or to add more signage to your build without having to swap out.

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    • Sorry for becoming inactive – my school has taken so much time that I’m lucky I’ve even had time to play! This site has become quite stale, my apologies. Maybe during summer vacation I will have time to release my few BaW builds and analyze new additions from that DLC 🙂

      But about the Grandmaster Wolven gear bonus, I don’t think that blade oil thing works as you think it does. I’m quite sure it only makes it possible to put up to 3 different oils onto blades. The help from that is quite small, because it isn’t that difficult to just change the active oil if the enemy type changes. Additionally for me at least poison/bleed is quite uneffective, because most of the times I’ve already killed the enemy/monster before the damage would make that big of a difference.

      But as I’ve said multiple times, everyone should enjoy the game as they see most fit 🙂 If you enjoy using Poison Blades – go for it! My “Black Mamba” build is the only build focusing on that, you should check it out if you haven’t already 🙂

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  2. Pretty sure this site is dead, but does anyone know which mutations work well with this build? Just picked the game up and would love some pointers.

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